Materials
Methods to setup and read back material properties. See also Predefined materials section.
- NpOptiX.setup_material(name: str, data: dict) None [source]
Setup new or update existing material.
Note: for maximum performance, setup only those materials you need in the scene.
- Parameters
name (string) – Name of the material.
data (dict) – Parameters of the material.
See also
- NpOptiX.get_material(name: str) Optional[dict] [source]
Get material parameters.
- Parameters
name (string) – Name of the material.
- Returns
out – Dictionary of the material parameters or
None
if failed on accessing material data.- Return type
dict, optional
- NpOptiX.update_material(name: str, data: dict, refresh: bool = False) None [source]
Update material properties.
Update material properties and optionally refresh the scene.
- Parameters
name (string) – Name of the material.
data (dict) – Parameters of the material.
refresh (bool, optional) – Set to
True
if the image should be re-computed.
See also
- NpOptiX.set_normal_tilt(name: str, data: Any, mapping: Union[TextureMapping, str] = TextureMapping.Flat, addr_mode: Union[TextureAddressMode, str] = TextureAddressMode.Wrap, filter_mode: Union[TextureFilterMode, str] = TextureFilterMode.Trilinear, keep_on_host: bool = False, refresh: bool = False) None [source]
Set normal tilt data.
Set shading normal tilt according to displacement data for the material
name
. Thedata
has to be a 2D array containing displacement mapping.mapping
determines how the normal tilt is calculated from the displacement map (seeplotoptix.enums.TextureMapping
).Use
keep_on_host=True
to make a copy of data in the host memory (in addition to GPU memory), this option is required when (small) arrays are going to be saved to JSON description of the scene.- Parameters
name (string) – Object name.
data (array_like) – Displacement map data.
mapping (TextureMapping or string, optional) – Mapping mode (see
plotoptix.enums.TextureMapping
).addr_mode (TextureAddressMode or string, optional) – Texture addressing mode on edge crossing.
filter_mode (TextureFilterMode or string, optional) – Texture interpolation mode: nearest neighbor or trilinear.
keep_on_host (bool, optional) – Store texture data copy in the host memory.
refresh (bool, optional) – Set to
True
if the image should be re-computed.
- NpOptiX.load_normal_tilt(name: str, file_name: str, mapping: Union[TextureMapping, str] = TextureMapping.Flat, addr_mode: Union[TextureAddressMode, str] = TextureAddressMode.Wrap, filter_mode: Union[TextureFilterMode, str] = TextureFilterMode.Trilinear, prescale: float = 1.0, baseline: float = 0.0, refresh: bool = False) None [source]
Set normal tilt data.
Set shading normal tilt according to displacement map loaded from an image file.
mapping
determines how the normal tilt is calculated from the displacement data (seeplotoptix.enums.TextureMapping
). Tilt data is stored in the device memory only (there is no host copy).- Parameters
name (string) – Material name.
file_name (string) – Image file name with the displacement data.
mapping (TextureMapping or string, optional) – Mapping mode (see
plotoptix.enums.TextureMapping
).addr_mode (TextureAddressMode or string, optional) – Texture addressing mode on edge crossing.
filter_mode (TextureFilterMode or string, optional) – Texture interpolation mode: nearest neighbor or trilinear.
prescale (float, optional) – Scaling factor for displacement values.
baseline (float, optional) – Baseline added to displacement values.
refresh (bool, optional) – Set to
True
if the image should be re-computed.